A well-designed game is a journey of hand-crafted experiences interpreted through player desires
Mysterious aliens from Galaga are attack Earth!
The genius scientist Dr. Mad has prepared for this day with a super elevator that takes you 150m off the ground!
Be careful, the elevator is constantly under attack by the enemy! With new weapons provided by the Doc, you and a partner set out to shoot down as many alien attacks as you can!
ARCADE INFO: Link
At the end of 2017, I worked with Subdream Studios as the Game- and Systems Designer for Bandai Namco’s newest VR arcade game: Galaga Fever! It is exclusively playable in their VR arcades in Japan. I was responsible for creating and maintaining all design documents, scripting gameplay features, and balancing and designing weapons and enemies.
A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI – everything wants you dead.
STEAM LINK: Link
During October 2016 – April 2017, I worked as a Software Quality Assurance Tester for Deck13’s “The Surge”. My main responsibilities included identifying, reporting and regressing issues on PC, PS4 and XBONE, supporting the art department by giving detailed feedback on the state of the collision mesh and correcting translation errors in the English version.
Free Will to Free Will
Conran – The Dinky Raccoon
My first shipped title, I was responsible for the sound design and voice overs, running and analyzing playtests, as well as creating dynamic map presets (level design) for our ever-changing battle arena. Made in Unreal Engine 4.
(Nifty Productions polished and released the definitive version on Steam.)
Due to release this Winter on Steam, I was the Team Lead and Systems/Technical Designer for this project. I managed the project using agile methodology, designed the sounds and outcries, and co-scripted the entire game in Unity3D.
(Nifty Productions will polish and release the definitive version on Steam.)
This is the first game I have ever built, years ago. Designing it and seeing people have fun playing it was the spark that made me pursue Game Development!
THANKS FOR REACHING OUT
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